AGE-FRIENDLY ESCAPE ROOM: A POLYPHARMACY QUANDARY
2024

Age-Friendly Escape Room: A Polypharmacy Quandary

Sample size: 15 publication Evidence: moderate

Author Information

Author(s): Yang Betsy, Park Caroline, Davis Carter, Weith Joanne, Kang Simeon, Tee Silvia, Gould Christine, Shastri Vinita

Primary Institution: VA Palo Alto Healthcare System

Hypothesis

Gamification can enhance engagement in geriatric medical education.

Conclusion

The interprofessional escape room effectively taught important geriatric concepts and improved participants' confidence and knowledge.

Supporting Evidence

  • Participants showed significant improvement in confidence and knowledge of the 4Ms framework.
  • Participants rated the workshop highly and expressed a strong likelihood of recommending it to others.
  • Qualitative feedback highlighted the escape room as both useful and engaging.

Takeaway

We created a fun escape room game to help healthcare providers learn about important topics in elderly care, and it worked really well!

Methodology

Participants engaged in a 60-minute escape room activity focused on the 4Ms framework, followed by a retrospective evaluation using questionnaires.

Limitations

Some participants suggested needing more time for the activity.

Participant Demographics

Interprofessional healthcare providers.

Statistical Information

P-Value

0.01

Statistical Significance

p<0.01

Digital Object Identifier (DOI)

10.1093/geroni/igae098.3105

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