Effectiveness of a Virtual Reality Mindfulness Intervention for Internet Gaming Disorder
Author Information
Author(s): Tvrtković-Hasandić Selma, Ünal-Aydın Pınar
Primary Institution: Department of Psychology, International University of Sarajevo
Hypothesis
A 4-week VR-based mindfulness intervention will reduce IGD symptomatology and improve gaming patterns.
Conclusion
The study found that a brief VR-based mindfulness intervention significantly reduced IGD symptoms and weekend gaming time.
Supporting Evidence
- The intervention led to a significant reduction in IGD symptoms.
- Participants reported decreased weekend gaming time after the intervention.
- Mindfulness practices may enhance emotional regulation and attention control.
Takeaway
This study shows that using virtual reality to practice mindfulness can help people who play video games too much feel better and play less.
Methodology
Participants included 9 individuals with IGD, 10 recreational gamers, and 8 healthy controls, who underwent a 4-week VR-based mindfulness intervention consisting of four 20-minute sessions.
Potential Biases
Potential bias due to self-selection of participants and lack of control for personality factors.
Limitations
The small sample size and lack of randomization limit the generalizability of the findings.
Participant Demographics
Participants included both male and female individuals aged 20 and above.
Statistical Information
P-Value
p = 0.029 for IGD symptoms reduction
Statistical Significance
p<0.05
Digital Object Identifier (DOI)
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