Characteristics of Addict vs Non-Addict Online Gamers
Author Information
Author(s): Achab Sophia, Nicolier Magali, Mauny Frédéric, Monnin Julie, Trojak Benoit, Vandel Pierre, Sechter Daniel, Gorwood Philip, Haffen Emmanuel
Primary Institution: Besançon University Hospital
Hypothesis
This study aims to screen gamers at potential risk of MMORPG addiction.
Conclusion
The study found high rates of MMORPG addiction and self-reported adverse symptoms in important aspects of life, including mood and sleep.
Supporting Evidence
- 44.2% of participants showed signs of Internet addiction according to the GIAD scale.
- 32.6% of participants were identified as at risk of Internet addiction using the ISS.
- 27.5% of participants screened positive for MMORPG addiction using the DAS.
- DAS positive gamers reported significantly higher rates of social, financial, marital, and family difficulties.
- DAS positive gamers self-reported significantly higher rates of irritability and sleep deprivation.
Takeaway
This study looked at people who play online games a lot and found that many of them have problems like feeling sad or not sleeping well.
Methodology
The study used online questionnaires and three different instruments for screening addiction among adult MMORPG gamers.
Potential Biases
Self-reported data may lead to defensive answers from participants.
Limitations
The sample may not be representative as participants were not randomly chosen and were self-reported.
Participant Demographics
Participants were mainly young adult university graduates living alone in urban areas.
Statistical Information
P-Value
p<10-3
Confidence Interval
95%CI: 23.3-31.6
Statistical Significance
p<0.05
Digital Object Identifier (DOI)
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