Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
2008

Active Video Games and Children's Physical Activity

Sample size: 20 publication 10 minutes Evidence: moderate

Author Information

Author(s): Ni Mhurchu Cliona, Maddison Ralph, Jiang Yannan, Jull Andrew, Prapavessis Harry, Rodgers Anthony

Primary Institution: Clinical Trials Research Unit, University of Auckland, Auckland, New Zealand

Hypothesis

The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.

Conclusion

Playing active video games may help children be more active and play fewer video games overall.

Supporting Evidence

  • Children in the intervention group played fewer total video games compared to the control group.
  • Physical activity levels were higher in the active video game group at 6 weeks.
  • The intervention group had a lower average time spent playing inactive games.

Takeaway

This study found that kids who played active video games moved around more and played less of other video games.

Methodology

A 12-week pilot randomized intervention study with children aged 10-14, measuring physical activity using accelerometers and self-reports.

Limitations

The pilot study was not adequately powered to detect differences in anthropometric outcomes.

Participant Demographics

Twenty children aged 10-14 years, 40% female.

Statistical Information

P-Value

p = 0.04

Confidence Interval

95% CI [-92, 2]

Statistical Significance

p<0.05

Digital Object Identifier (DOI)

10.1186/1479-5868-5-8

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