Pilot Testing and Validation of an Educational Game on Transportation Challenges for Mobility Device Users
2024

Educational Game for Mobility Device Users

Sample size: 27 publication 10 minutes Evidence: moderate

Author Information

Author(s): Candiotti Jorge L., Park Sangmi, Lee Chang Dae, Rafferty Evan J., Cooper Rosemarie, Cooper Rory A.

Primary Institution: Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh

Hypothesis

Can an educational board game improve the navigation skills of mobility device users in real-world transportation scenarios?

Conclusion

The HERL-Town game shows promise as an effective educational tool for helping mobility device users navigate transportation barriers.

Supporting Evidence

  • The game quality score was 60.15, indicating good quality.
  • Forty-five scenarios met content validity standards.
  • The overall reliability of the scenarios was moderate (ICC = 0.729).
  • Participants reported mixed results on usability, particularly regarding rule clarity.

Takeaway

The HERL-Town game helps people who use mobility devices learn how to get around safely and confidently.

Methodology

Participants played the HERL-Town game and completed questionnaires assessing its gaming quality, validity, and reliability.

Potential Biases

The sample primarily consisted of wheelchair users, which may not represent all mobility device users.

Limitations

The study's findings may be biased due to missing data and a lack of diversity among participants.

Participant Demographics

Participants included 23 mobility device users and 4 caregivers, with a mean age of 59.4 years.

Statistical Information

Confidence Interval

0.609; 0.826

Digital Object Identifier (DOI)

10.3390/disabilities4040051

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