Educational Game for Mobility Device Users
Author Information
Author(s): Candiotti Jorge L., Park Sangmi, Lee Chang Dae, Rafferty Evan J., Cooper Rosemarie, Cooper Rory A.
Primary Institution: Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System, University of Pittsburgh
Hypothesis
Can an educational board game improve the navigation skills of mobility device users in real-world transportation scenarios?
Conclusion
The HERL-Town game shows promise as an effective educational tool for helping mobility device users navigate transportation barriers.
Supporting Evidence
- The game quality score was 60.15, indicating good quality.
- Forty-five scenarios met content validity standards.
- The overall reliability of the scenarios was moderate (ICC = 0.729).
- Participants reported mixed results on usability, particularly regarding rule clarity.
Takeaway
The HERL-Town game helps people who use mobility devices learn how to get around safely and confidently.
Methodology
Participants played the HERL-Town game and completed questionnaires assessing its gaming quality, validity, and reliability.
Potential Biases
The sample primarily consisted of wheelchair users, which may not represent all mobility device users.
Limitations
The study's findings may be biased due to missing data and a lack of diversity among participants.
Participant Demographics
Participants included 23 mobility device users and 4 caregivers, with a mean age of 59.4 years.
Statistical Information
Confidence Interval
0.609; 0.826
Digital Object Identifier (DOI)
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