IMPLEMENTATION BOOSTER: TESTING A VIRTUAL SIMULATION GAME TO ENHANCE CONFIDENCE AND COMPETENCE
2024
Testing a Virtual Simulation Game to Improve Provider Confidence and Competence
Sample size: 262
publication
Evidence: moderate
Author Information
Author(s): Grace Armstrong, Mary McCormack, Ilona Seaman, Mary Dolansky, Anne Pohnert, Nicholas Schiltz, Sarah Ball
Primary Institution: Case Western Reserve University
Hypothesis
Can a virtual simulation game enhance provider competency and confidence in delivering 4Ms care?
Conclusion
The virtual clinic significantly improved providers' delivery of evidence-based 4Ms care.
Supporting Evidence
- Providers' performance was evaluated one week before, one week after, and four weeks after participation in the virtual clinic.
- Participants in the VC had a 24% increase in M-score on average.
- Participants also saw a 7% increase in eligible appointments with at least one M delivered four weeks after participation.
Takeaway
This study shows that playing a video game can help doctors feel more confident and do a better job taking care of older patients.
Methodology
Providers' performance was evaluated before, after, and four weeks post-participation in the virtual clinic, with a matched control group.
Participant Demographics
Providers with low baseline performance in delivering 4Ms care.
Statistical Information
Statistical Significance
p<0.05
Digital Object Identifier (DOI)
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