IMPLEMENTATION BOOSTER: TESTING A VIRTUAL SIMULATION GAME TO ENHANCE CONFIDENCE AND COMPETENCE
2024

Testing a Virtual Simulation Game to Improve Provider Confidence and Competence

Sample size: 262 publication Evidence: moderate

Author Information

Author(s): Grace Armstrong, Mary McCormack, Ilona Seaman, Mary Dolansky, Anne Pohnert, Nicholas Schiltz, Sarah Ball

Primary Institution: Case Western Reserve University

Hypothesis

Can a virtual simulation game enhance provider competency and confidence in delivering 4Ms care?

Conclusion

The virtual clinic significantly improved providers' delivery of evidence-based 4Ms care.

Supporting Evidence

  • Providers' performance was evaluated one week before, one week after, and four weeks after participation in the virtual clinic.
  • Participants in the VC had a 24% increase in M-score on average.
  • Participants also saw a 7% increase in eligible appointments with at least one M delivered four weeks after participation.

Takeaway

This study shows that playing a video game can help doctors feel more confident and do a better job taking care of older patients.

Methodology

Providers' performance was evaluated before, after, and four weeks post-participation in the virtual clinic, with a matched control group.

Participant Demographics

Providers with low baseline performance in delivering 4Ms care.

Statistical Information

Statistical Significance

p<0.05

Digital Object Identifier (DOI)

10.1093/geroni/igae098.0478

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