AGE-FRIENDLY ESCAPE ROOM: A POLYPHARMACY QUANDARY
2024

Teaching Geriatric Care Through an Escape Room

Sample size: 15 publication Evidence: moderate

Author Information

Author(s): Yang Betsy, Park Caroline, Davis Carter, Weith Joanne, Kang Simeon, Tee Silvia, Gould Christine, Shastri Vinita

Primary Institution: Palo Alto VA Medical Center

Hypothesis

Can gamification improve engagement and knowledge in geriatric medical education?

Conclusion

The escape room workshop effectively improved participants' confidence and knowledge in geriatric care.

Supporting Evidence

  • Participants showed significant improvement in confidence and knowledge of the 4Ms framework.
  • The average recommendation score for the workshop was 4.9 out of 5.
  • Qualitative feedback highlighted the escape room as useful and engaging.

Takeaway

We created a fun escape room game to help healthcare providers learn about important geriatric care topics, and it worked really well!

Methodology

Participants engaged in a 60-minute escape room activity focused on the 4Ms framework, followed by a retrospective evaluation using questionnaires.

Limitations

Some participants suggested needing more time for the activity.

Participant Demographics

Interprofessional healthcare providers attending a regional internal medicine conference.

Statistical Information

P-Value

0.01

Statistical Significance

p<0.01

Digital Object Identifier (DOI)

10.1093/geroni/igae098.3561

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