Teaching Geriatric Care Through an Escape Room
Author Information
Author(s): Yang Betsy, Park Caroline, Davis Carter, Weith Joanne, Kang Simeon, Tee Silvia, Gould Christine, Shastri Vinita
Primary Institution: Palo Alto VA Medical Center
Hypothesis
Can gamification improve engagement and knowledge in geriatric medical education?
Conclusion
The escape room workshop effectively improved participants' confidence and knowledge in geriatric care.
Supporting Evidence
- Participants showed significant improvement in confidence and knowledge of the 4Ms framework.
- The average recommendation score for the workshop was 4.9 out of 5.
- Qualitative feedback highlighted the escape room as useful and engaging.
Takeaway
We created a fun escape room game to help healthcare providers learn about important geriatric care topics, and it worked really well!
Methodology
Participants engaged in a 60-minute escape room activity focused on the 4Ms framework, followed by a retrospective evaluation using questionnaires.
Limitations
Some participants suggested needing more time for the activity.
Participant Demographics
Interprofessional healthcare providers attending a regional internal medicine conference.
Statistical Information
P-Value
0.01
Statistical Significance
p<0.01
Digital Object Identifier (DOI)
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