Exploring the Influence of Video Games on Self-Reported Spatial Abilities Among University Students
2024

The Impact of Video Games on Spatial Abilities in University Students

Sample size: 566 publication 10 minutes Evidence: moderate

Author Information

Author(s): AlWhaibi Reem M., Aldhowayan Afnan M., Alshahrani Shahad M., Almadi Bayan S., Alamer Reham A., Albaqami Fai M., Mortada Eman M.

Primary Institution: Princess Nourah Bint Abdulrahman University

Hypothesis

How does video game engagement affect self-reported spatial abilities among university students?

Conclusion

Regular video game play, especially with spatially demanding genres, is associated with significant self-reported improvements in spatial abilities.

Supporting Evidence

  • Frequent gamers reported significantly higher spatial abilities than infrequent gamers.
  • 65% of participants were categorized as frequent gamers.
  • Players engaged with action and open-world games reported the greatest perceived improvements in spatial cognition.
  • No significant gender differences were observed in spatial ability improvements.
  • Perspective use in games was linked to spatial skill enhancement.

Takeaway

Playing video games can help you get better at understanding space and how things fit together, like when you play with blocks or puzzles.

Methodology

A cross-sectional study using an online questionnaire to assess gaming habits and self-reported spatial abilities.

Potential Biases

Self-reported data may lead to overestimation or underestimation of spatial abilities.

Limitations

The cross-sectional design limits causal inferences, and self-reported data may introduce bias.

Participant Demographics

Saudi university students aged 17 to 25, with a majority being female (65.4%).

Statistical Information

P-Value

p < 0.001

Statistical Significance

p < 0.001

Digital Object Identifier (DOI)

10.3390/brainsci14121269

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