The virtual supermarket: An innovative research tool to study consumer food purchasing behaviour
2011

The Virtual Supermarket: A Tool for Studying Food Purchasing Behavior

Sample size: 66 publication Evidence: moderate

Author Information

Author(s): Wilma E Waterlander, Michael Scarpa, Daisy Lentz, Ingrid HM Steenhuis

Primary Institution: VU University Amsterdam

Hypothesis

Can a virtual reality tool effectively simulate consumer food purchasing behavior in a supermarket setting?

Conclusion

The Virtual Supermarket is a promising research tool that accurately simulates consumer behavior and can help study food purchasing strategies.

Supporting Evidence

  • 83% of participants found the Virtual Supermarket easy to understand.
  • 79% of participants felt their virtual purchases resembled their regular groceries.
  • The application accurately collected and stored all data from the pilot study.

Takeaway

The Virtual Supermarket is like a video game where you can shop for groceries, and it helps researchers understand how people make food choices.

Methodology

Participants shopped in a virtual supermarket, and their purchasing data was collected and analyzed.

Potential Biases

The application is based on a Dutch supermarket, which may limit its applicability in other countries without adaptations.

Limitations

The study did not measure participants' ages, and the sample size may be considered low.

Participant Demographics

Most participants were female, native Dutch, and had varying education levels.

Digital Object Identifier (DOI)

10.1186/1471-2458-11-589

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