Reward system and temporal pole contributions to affective evaluation during a first person shooter video game
2011

How Video Games Affect Emotions and Reward Systems

Sample size: 13 publication 10 minutes Evidence: moderate

Author Information

Author(s): Mathiak Krystyna A, Klasen Martin, Weber René, Ackermann Hermann, Shergill Sukhwinder S, Mathiak Klaus

Primary Institution: RWTH Aachen University

Hypothesis

Game-related reward is associated with successful actions and negative prediction errors manifest when the player fails in a fight.

Conclusion

The study found no indication that violence events were directly rewarding for players, and the right temporal pole is involved in evaluating failure events to help regulate mood.

Supporting Evidence

  • Subjects reported a significant decrease in positive affect after playing the game.
  • Failure events led to increased activity in visual areas and decreased activity in the orbitofrontal cortex and caudate nucleus.
  • Negative affect correlated negatively with responses to failure in the right temporal pole.

Takeaway

Playing video games can make you feel different emotions, and sometimes failing in the game can help you understand your feelings better.

Methodology

Thirteen male volunteers played a first-person shooter game while their brain activity was measured using fMRI, and their affect was assessed using the PANAS scale before and after gameplay.

Potential Biases

Potential bias due to the small sample size and the specific demographic of participants.

Limitations

The study focused only on male participants and did not explore the effects of different types of video games beyond the violent genre.

Participant Demographics

Thirteen male German volunteers aged 18-26 with at least 5 hours of weekly video game experience.

Statistical Information

P-Value

0.013

Statistical Significance

p<0.05

Digital Object Identifier (DOI)

10.1186/1471-2202-12-66

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