Motivating Older Adults Through Immersive Virtual Exercise (MOTIVE)
2024

Motivating Older Adults Through Immersive Virtual Exercise

Sample size: 20 publication Evidence: moderate

Author Information

Author(s): Burch Brittany, Resnick Barbara, Reyes Jimmy

Primary Institution: University of Maryland Baltimore

Hypothesis

Can immersive virtual exercise increase physical activity among low-income older adults?

Conclusion

The MOTIVE intervention significantly increased physical activity among low-income older adults.

Supporting Evidence

  • Participants in the MOTIVE group attended an average of 15 out of 16 sessions.
  • The MOTIVE participants significantly increased their physical activity according to the Yale Physical Activity Survey.
  • The Cohen’s d value of .53 indicates a moderate effect favoring the MOTIVE intervention.

Takeaway

This study shows that using virtual reality can help older people exercise more, especially those who don't have a lot of money.

Methodology

Participants were randomized to either a virtual reality exercise group or a control group and attended sessions for 8 weeks.

Limitations

The study had a small sample size and was limited to a specific urban area.

Participant Demographics

Older adults who are low-income and living in urban environments.

Statistical Information

P-Value

<0.001

Confidence Interval

-31.3,-11.3

Statistical Significance

p<0.001

Digital Object Identifier (DOI)

10.1093/geroni/igae098.1903

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