From sociolinguistic perception to strategic action in the study of social meaning
2024

Studying Social Meaning Through Video Games

Sample size: 96 publication 10 minutes Evidence: moderate

Author Information

Author(s): Gabriel Thiberge, Heather Burnett

Primary Institution: Université Paris Cité, CNRS, Laboratoire de linguistique formelle, F-75013 Paris, France

Hypothesis

Can a video game paradigm provide better insights into social meaning than traditional methods?

Conclusion

The study shows that linguistic variants significantly affect participants' strategic choices, revealing nuanced social meanings.

Supporting Evidence

  • Participants preferred the character Martin in status-oriented contexts.
  • Anthony was chosen more frequently in solidarity contexts.
  • Martin's linguistic guise affected his selection based on the context.

Takeaway

This study used a video game to see how people choose characters based on their speech. It found that how someone talks can change who others want to help.

Methodology

Participants played a video game where they made choices based on the speech of characters with different linguistic guises.

Potential Biases

Potential biases in participant responses due to the interactive nature of the game.

Limitations

The study's sample size was relatively small, which may affect the generalizability of the results.

Participant Demographics

All participants were self-declared L1 adult speakers of French from France, evenly split by age.

Statistical Information

P-Value

p<0.05

Confidence Interval

[0.60, 2.86]

Statistical Significance

p<0.05

Digital Object Identifier (DOI)

10.1515/lingvan-2023-0183

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