Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system
2007

Using Virtual Reality to Help Stroke Recovery

Sample size: 2 publication Evidence: low

Author Information

Author(s): Stewart Jill Campbell, Yeh Shih-Ching, Jung Younbo, Yoon Hyunjin, Whitford Maureen, Chen Shu-Ya, Li Lei, McLaughlin Margaret, Rizzo Albert, Winstein Carolee J

Primary Institution: University of Southern California

Hypothesis

Can individualized virtual reality tasks improve skilled arm and hand movements in stroke patients?

Conclusion

Participants improved their performance in virtual reality tasks after 12 training sessions, despite no change in impairment level.

Supporting Evidence

  • Both participants improved their performance in virtual reality tasks over the training sessions.
  • The less impaired participant practiced more independently and showed greater engagement.
  • Functional ability improved for both participants despite no change in impairment level.

Takeaway

This study shows that playing special computer games can help people who had a stroke get better at moving their arms and hands.

Methodology

Two participants with chronic post-stroke paresis attended 12 training sessions using virtual reality tasks designed to improve arm and hand movement skills.

Limitations

The study involved only two participants, limiting the generalizability of the findings.

Participant Demographics

[{"subject_id":102,"level_of_motor_severity":"Severe","age":88,"sex":"F","time_since_stroke":29,"type_of_stroke":"Infarct","side_of_lesion":"Right/Left","hand_dominance_prior_to_stroke":"Right"},{"subject_id":103,"level_of_motor_severity":"Moderate","age":73,"sex":"M","time_since_stroke":30,"type_of_stroke":"Infarct","side_of_lesion":"Right/Left","hand_dominance_prior_to_stroke":"Right"}]

Digital Object Identifier (DOI)

10.1186/1743-0003-4-21

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