Pairing virtual reality with dynamic posturography serves to differentiate between patients experiencing visual vertigo
2007

Using Virtual Reality to Study Visual Vertigo

Sample size: 10 publication Evidence: moderate

Author Information

Author(s): Keshner Emily A, Streepey Jefferson, Dhaher Yasin, Hain Timothy

Primary Institution: Feinberg School of Medicine, Northwestern University

Hypothesis

Increased visual sensitivity would emerge as changes in the angular velocity of the automatic postural reactions that linearly reflected changes in the angular velocity of the visuospatial environment.

Conclusion

Virtual reality technology could be useful for differential diagnosis and specifically designed interventions for individuals sensitive to visual motion.

Supporting Evidence

  • Healthy subjects showed significant effects of visual field velocity on peak angular velocities of the head.
  • Visually sensitive subjects had larger head and trunk velocities compared to healthy subjects.
  • EMG response latencies were not affected by visual velocities.

Takeaway

This study looked at how people who are sensitive to visual motion respond when they are in a virtual reality environment. It found that these people move differently than healthy individuals.

Methodology

Subjects stood on a platform that rotated or translated while either viewing a virtual environment or with eyes closed, and their postural responses were measured.

Potential Biases

Potential bias in subject selection as only specific demographics were included.

Limitations

The study had a small sample size and focused only on specific visual conditions.

Participant Demographics

Six healthy young adults (ages 29-31) and four visually sensitive individuals (ages 27-57).

Statistical Information

P-Value

p<0.05

Statistical Significance

p<0.05

Digital Object Identifier (DOI)

10.1186/1743-0003-4-24

Want to read the original?

Access the complete publication on the publisher's website

View Original Publication