Video Games and LEGO Therapy Help Reduce Social Anxiety in Left-Behind Children
Author Information
Author(s): Peng Dianhui, Wu Xinbo, Yang Yaqi, Li Xiaolin, Shu Anni, Liang Junwen, Tu Zengying, Liu Le, Yang Qian, Dong Weixin, Lu Chunxia
Primary Institution: Hunan Normal University
Hypothesis
Can interactive video games and LEGO game therapy effectively reduce social anxiety in rural left-behind children?
Conclusion
Both LEGO therapy and interactive video games significantly reduce social anxiety in left-behind children, with the combined approach being the most effective.
Supporting Evidence
- Social anxiety scores decreased significantly in the combined intervention group compared to the control group.
- Interactive video games foster peer engagement and social skills.
- LEGO therapy enhances communication and teamwork among children.
- Both interventions showed significant improvements in social anxiety levels over time.
- The combined approach yielded the most pronounced effects on reducing social anxiety.
Takeaway
Playing video games and building with LEGO can help kids who feel anxious around others feel better and make friends.
Methodology
The study used a single-blind randomized controlled trial design with 84 participants assigned to different intervention groups over 12 weeks.
Potential Biases
Potential biases from self-reporting and the single-blind design may affect the accuracy of the findings.
Limitations
The study relied on self-reported measures of social anxiety, which may be biased, and used a single-blind design that could influence participant responses.
Participant Demographics
Participants were 84 rural left-behind children aged 9 to 11, with 46 males and 38 females.
Statistical Information
P-Value
p<0.01
Statistical Significance
p<0.05
Digital Object Identifier (DOI)
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