Gamified Training for Nursing Assistants on Age-Friendly Healthcare
Author Information
Author(s): Wihry David, Wehry Susan, Hunt Angela, Metcalf Judith, Spofford Victoria
Primary Institution: University of Maine, South Portland, Maine, United States
Hypothesis
Can gamified training improve the knowledge and satisfaction of Certified Nursing Assistants regarding Age-Friendly Healthcare?
Conclusion
The gamified training significantly increased the knowledge and satisfaction of CNAs regarding Age-Friendly Healthcare.
Supporting Evidence
- 79% of CNAs preferred gamified training over other learning methods.
- 85% believed gamification is a successful delivery method for learning.
- 80% would recommend the training program to their co-workers.
- Knowledge of Age-Friendly Healthcare increased from 25% to 39%.
Takeaway
This study shows that using games to teach nursing assistants about caring for older people can make learning more fun and effective.
Methodology
A pilot study with a post-training survey distributed to CNAs after completing an app-based training.
Participant Demographics
Certified Nursing Assistants from eight long-term care communities.
Digital Object Identifier (DOI)
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