Differences in Perceived Stress, Subjective Well-Being, and Psychosocial Variables by Game Use Type
2024

Differences in Stress and Well-Being Based on Game Use Type

Sample size: 300 publication 10 minutes Evidence: moderate

Author Information

Author(s): Jeong Goo-Churl, Kim Kwanhyeong, Kim Bee, Soundy Andrew, Kim Minseong

Primary Institution: Sahmyook University

Hypothesis

There will be correlations between adaptive game use, maladaptive game use, perceived stress, and subjective well-being.

Conclusion

The study found that adaptive game use is associated with lower stress and higher well-being compared to maladaptive game use.

Supporting Evidence

  • Adaptive game use is linked to lower perceived stress.
  • Maladaptive game use is associated with higher levels of stress and lower well-being.
  • Democratic parenting styles correlate with healthier game use.
  • Participants in the risky game use group reported higher stress levels.

Takeaway

Playing games can be good or bad for you, depending on how you play them. Some people play in a way that helps them feel better, while others play too much and feel worse.

Methodology

The study used an online survey to collect data from 300 participants and analyzed the results using SPSS, including correlation and ANOVA.

Potential Biases

Potential bias in self-reported measures and the focus on a specific demographic may limit the findings.

Limitations

The study's findings may not be generalizable to other age groups or cultures, and psychosocial characteristics were measured using single items.

Participant Demographics

Participants were adults in their 20s and 30s, with 52.7% male and 47.3% female.

Statistical Information

P-Value

p<0.001

Statistical Significance

p<0.001

Digital Object Identifier (DOI)

10.3390/bs14121178

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